In the second half of our article we problematize the discourse and reaction of the anti-Rape-Lay movement, and challenge the essentialist reading of the game as having a singular, stable and malevolent meaning. Our analysis argues that the reaction in the West is an example of orientalism and yellow peril, wherein the Japanese 'Other' was targeted as immoral, dangerous and sexually deviant, spurring a call to discipline, educate and enlighten Japanese regulators and industry leaders about the perceived harms attached to sexually violent video games. Is it inherently wrong, or inescapably harmful, to make a game of rape? For the activists, politicians and pundits in ''the West'' who learned about the existence of the Japanese video game RapeLay, the answer would be a resounding and self-evident, 'yes!' The controversy the game sparked was relatively unexpected in its native Japan, where the game forms part of a broad erotic cartoon and game culture.
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